A little patch for that: download patched 3D Blitz Demo executable.This patch increases the size of the stack segments this game uses to avoid this problem.Seems to work both through dgVoodoo and natively on Win10: download patched Chicken Run executable.As I was debugging to trace down the cause of the crash I found that it has something to do.
Blood 2 Widescreen Patch Download Patched 3DAhha, Microsoft changed it completely starting with Win Vista, they introduced a system software mixer, ditched hardware accelerated sound and wrapped all old. Some bug must have slipped into the emulation thats why Croc crashes. Blood 2 Widescreen Patch Code Causing TheAnyway, I cut off the code causing the crash and now Croc works. The only issue is that I dont have sound during the intro but otherwise it is ok during the game. Hmmm, first, when dealing with Arthurs Knights, I thought CPUID instructions must be coded badly in the game somewhere, so I decided to explore it. I found all the points in the code but handling the capability flags is a bit subtle in the game, I struggled with it a lot. However when Marian told me on Vogons that a caring person from a Russian company created a patch for the translated version, and also shared that with me, I checked out the same points in the patched file and ported the solution into the executables I had. It not only helped but in addition with that knowledge, I could patch all of the games. Arthurs Knights: The point is, for both episodes of the game, you need the executables of version 4.54. Patch 1.4 for Tales of Chivalry) Odyssey - The Search for Ulysses: I re-patched this game to fix the missing background animation for dialogues. Uploaded on 19.07.2019 download CPU patch for Tales Of Chivalry download CPU patch for The Secrect Of Merlin For Time Machine, you need the game patched to 1.23: download CPU patch for The New Adventures of the Time Machine Odyssey: download CPU patch for Odyssey: The Search for Ulysses. While Windows compat layer uncap the refresh rate, dgVoodoo fulfills the requirements so the game runs at 30Hz. I patched it to have the game running at regular refresh rate, with vertical sync enabled. I made a patch to handle this problem: download patched Micro Machines v3 executable Unfortunately there are some additional steps to get it working. The executable crashes if too many resolutions are enumerated to it, so you have to disable default dgVoodoo resolutions and add the few ones used by the game as extra. Include the following lines in dgVoodoos DirectXExt config section. This patching application was created to kill this restriction from the various POD executables. Windowed mode may work if the desktop is set to 8 bit but otherwise it always fails. This patch maximizes the number of enumerated resolutions to 50. This game wont work by modern native DX because it uses 320x200 in mode X.
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